@startuml
sprite $helicopter [48x48/16] {
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}


!define GOV_HELICOPTER(_alias) ENTITY(rectangle,black,helicopter,_alias,GOV HELICOPTER)
!define GOV_HELICOPTER(_alias, _label) ENTITY(rectangle,black,helicopter,_label, _alias,GOV HELICOPTER)
!define GOV_HELICOPTER(_alias, _label, _shape) ENTITY(_shape,black,helicopter,_label, _alias,GOV HELICOPTER)
!define GOV_HELICOPTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,helicopter,_label, _alias,GOV HELICOPTER)
skinparam folderBackgroundColor<<GOV HELICOPTER>> White
@enduml